: |
l4d2_vomitjar_spit_attach_particle |
0.0: |
l4d_gascan_invul_enable |
0.10: |
l4d_melee_damage_witch_multi |
0.5: |
l4d_militarysniper_damage_common_multi |
0.9: |
l4d2_Survivor_Limit |
1.0: |
l4d_rifl |
1.0.2: |
l4d2_wskin_rng_auto_shotgun |
1.0.5: |
l4d_grenadelauncher_damage_common_multi |
1.0.6: |
l4d_rifledesert_damage_common_multi |
1.0.7: |
l4d_gascan_invul_any_damage |
1.0.8: |
l4d_ghostpounce_vector_mult_x |
1.0;2.0;3.0;4.0: |
l4d2_tank_prompt |
1.1: |
l4d_pistol_damage_common_multi |
1.5: |
l4d_remove_item_collision_enable |
3.0: |
l4d_ghostpounce_vector_y |
900.0: |
l4d_ghostpounce_version |
a4d_always_force_bosses: |
0 |
a4d_notify_players: |
0 |
a4d_refresh_zombie_location: |
20.0 |
a4d_zombies_to_add: |
10 |
admin_Infinite_supply: |
999 |
boomer_gibs_restore_version: |
1.0.2 |
buddha: |
0 |
c1m4_atrium,c6m3_port,c9m2_lots: |
l4d2_unlock_finales_enable |
change_map_on_empty_version: |
1.9 |
charger_collision_patch_version: |
2.0.1 |
connected_counter_version: |
2.3 |
control_zombies_version: |
3.4.8 |
coop: |
0 |
cz_allow_survivor_limit: |
8 |
cz_allow_survivor_number: |
11 |
cz_allow_whole_team: |
1 |
cz_atuo_display_menu: |
1 |
cz_boomer_limit: |
6 |
cz_boomer_weight: |
50 |
cz_charger_limit: |
6 |
cz_charger_weight: |
50 |
cz_cmd_cooldown_time: |
60.0 |
cz_exchange_team: |
0 |
cz_hunter_limit: |
6 |
cz_hunter_weight: |
100 |
cz_immunity_levels: |
99;99;99;99;99;99;99 |
cz_jockey_limit: |
6 |
cz_jockey_weight: |
100 |
cz_lot_target_player: |
7 |
cz_map_filter_tank: |
3 |
cz_max_tank_player: |
2 |
cz_pz_change_team_to: |
2 |
cz_pz_punish_health: |
0 |
cz_pz_punish_time: |
5 |
cz_pz_respawn_time: |
10 |
cz_pz_suicide_time: |
0 |
cz_pz_team_health: |
2.0 |
cz_pz_team_limit: |
-1 |
cz_return_enter_cooling: |
31 |
cz_scale_weights: |
1 |
cz_si_limit: |
31 |
cz_smoker_limit: |
6 |
cz_smoker_weight: |
100 |
cz_spitter_limit: |
6 |
cz_spitter_weight: |
50 |
cz_surviownWeapon: |
3 |
cz_survivor_allow_chance: |
0.5 |
cz_survivor_color_blackwhite: |
255 255 255 |
cz_survivor_color_enable: |
1 |
cz_survivor_color_incapacitated: |
180 0 0 |
cz_survivor_color_normal: |
0 180 0 |
dedicated: |
d |
game_descr: |
Left 4 Dead 2 |
game_dir: |
left4dead2 |
hostname: |
75.无限火力 |
l4d2_global_shadow_fix_version: |
1.3 |
l4d2_gnome_allow: |
1 |
l4d2_gnome_full: |
0 |
l4d2_gnome_glow: |
200 |
l4d2_gnome_glow_color: |
255 0 0 |
l4d2_gnome_heal: |
1 |
l4d2_gnome_healing_field: |
1 |
l4d2_gnome_healing_field_amplitude: |
0.0 |
l4d2_gnome_healing_field_color: |
0 255 0 |
l4d2_gnome_healing_field_duration: |
1.0 |
0: |
l4d_explosion_announcer_version |
l4d2_gnome_healing_field_end_radius: |
350.0 |
l4d2_gnome_healing_field_heal_amount: |
2.0 |
l4d2_gnome_healing_field_heal_amount_incap: |
2.0 |
l4d2_gnome_healing_field_heal_beacon: |
1 |
l4d2_gnome_healing_field_refresh_time: |
1.5 |
l4d2_gnome_healing_field_self: |
1 |
l4d2_gnome_healing_field_start_radius: |
100.0 |
l4d2_gnome_healing_field_width: |
3.0 |
l4d2_gnome_max_main: |
100 |
l4d2_gnome_max_temp: |
100.0 |
l4d2_gnome_modes: |
|
l4d2_gnome_modes_off: |
|
l4d2_gnome_modes_tog: |
0 |
l4d2_gnome_random: |
-1 |
l4d2_gnome_safe: |
0 |
l4d2_gnome_temp: |
-1 |
l4d2_gnome_time: |
1.0 |
l4d2_gnome_version: |
1.17 |
l4d2_grenadelauncher_admin: |
1 |
l4d2_iammo_enable: |
1 |
l4d2_iammo_version: |
2.2 |
l4d2_incappedmedsmunch_delaytime: |
3.0 |
l4d2_incappedmedsmunch_dropmeds: |
0 |
l4d2_incappedmedsmunch_duration: |
3.0 |
l4d2_incappedmedsmunch_version: |
1.1.9 |
l4d2_infectedhp: |
1 |
l4d2_infectedhp_bar: |
25 |
l4d2_infectedhp_damage: |
░ |
l4d2_infectedhp_death: |
2 |
l4d2_infectedhp_health: |
█ |
l4d2_infectedhp_num: |
1_si_model_tank |
map: |
c11m1_greenhouse |
max_players: |
16 |
num_bots: |
0 |
num_players: |
0 |
os: |
w |
password: |
0 |
protocol: |
17 |
secure: |
1 |
steamappid: |
550 |
version: |
50 |
1: |
l4d2_stickygoojump |
2: |
l4d2_tank_Switch |
3: |
l4d2_Spectators_TimeToKick |
4: |
l4d_remove_item_collision_version |
5: |
l4d2_vomitjar_spit_version |
6: |
l4d2_stickygoohp_spitter |
7: |
l4d2_stickygoohp_hunter |
8: |
l4d2_Survivor_Roles |
9: |
l4d_remove_item_collision_motion |
10: |
l4d2_tank_minimum |
11: |
l4d2_tank_Multiples |
12: |
l4d_pumpshotgun_damage_common_multi |