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cod2 All Day All Night 24/7 0/20 mp_leningrad
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Server information

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SERVER INFO

Server Name: Cepвep Paзpaбoткu
Game: Garry's mod
State: Passworded
Players: 0/90
Address: 46.174.52.194:27016 join
Location:
 Russian Federation
Map Name: gm_construct
Last updated:
-

SERVER VARIABLES

ai_disabled: 0
ai_ignoreplayers: 0
coop: 0
cuffs_allowbreakout: 1
deathmatch: 1
decalfrequency: 10
dedicated: d
fas2_att_acog: 1
fas2_att_c79: 1
fas2_att_compm4: 1
fas2_att_eotech: 1
fas2_att_foregrip: 1
fas2_att_harrisbipod: 1
fas2_att_leupold: 1
fas2_att_m2120mag: 1
fas2_att_mp5k30mag: 1
fas2_att_pso1: 1
fas2_att_sg55x30mag: 1
fas2_att_sks20mag: 1
fas2_att_sks30mag: 1
fas2_att_slugrounds: 1
fas2_att_suppressor: 1
fas2_att_tritiumsights: 1
fas2_att_uziwoodenstock: 1
fas2_profgain: 0.040000
fas2_profgain_shotguns: 0.010000
game_descr: ► URFIM RP - Пpoмo: URFGO
game_dir: garrysmod
hostname: Cepвep Paзpaбoткu
map: gm_construct
max_players: 90
mp_allowNPCs: 1
mp_autocrosshair: 1
mp_fadetoblack: 0
mp_falldamage: 1
mp_flashlight: 1
mp_footsteps: 1
mp_forcerespawn: 1
mp_fraglimit: 0
mp_friendlyfire: 0
mp_teamlist: hgrunt;scientist
mp_teamplay: 0
mp_timelimit: 0
mp_weaponrespawn: 0
mp_weaponstay: 0
nextlevel:
num_bots: 0
num_players: 0
os: l
password: 1
physgun_limited: 0
physgun_maxrange: 4096
pk_pill_admin_restrict: 1
protocol: 17
r_AirboatViewDampenDamp: 1.0
r_AirboatViewDampenFreq: 7.0
r_AirboatViewZHeight: 0.0
r_JeepViewDampenDamp: 1.0
r_JeepViewDampenFreq: 7.0
r_JeepViewZHeight: 10.0
r_VehicleViewDampen: 0
sbox_bonemanip_misc: 0
sbox_bonemanip_npc: 1
sbox_bonemanip_player: 0
sbox_godmode: 0
sbox_maxballoons: 10
sbox_maxbuttons: 7
sbox_maxcameras: 10
sbox_maxconstraints: 2000
sbox_maxdynamite: 3
sbox_maxeffects: 0
sbox_maxemitters: 5
sbox_maxhoverballs: 10
sbox_maxlamps: 3
sbox_maxlights: 5
sbox_maxnpcs: 0
sbox_maxprops: 20
sbox_maxragdolls: 0
sbox_maxropeconstraints: 1000
sbox_maxsents: 100
sbox_maxthrusters: 20
sbox_maxvehicles: 0
sbox_maxwheels: 10
sbox_noclip: 0
sbox_persist:
sbox_playershurtplayers: 1
sbox_weapons: 1
secure: 0
sensor_debugragdoll: 0
sensor_stretchragdoll: 0
stacker_delay: 5
stacker_force_freeze: 1
stacker_force_nocollide: 0
stacker_force_weld: 0
stacker_max_count: 1
stacker_max_offsetx: 500
stacker_max_offsety: 500
stacker_max_offsetz: 500
stacker_stayinworld: 1
steamappid: 4000
sv_accelerate: 10
sv_airaccelerate: 100
sv_allowcslua: 0
sv_alltalk: 0
sv_bounce: 0
sv_cheats: 0
sv_contact:
sv_footsteps: 1
sv_friction: 8
sv_gravity: 600
sv_hl2mp_item_respawn_time: 30
sv_hl2mp_weapon_respawn_time: 20
sv_maxspeed: 10000
sv_maxusrcmdprocessticks: 24
sv_noclipaccelerate: 5
sv_noclipspeed: 5
sv_password: 1
sv_pausable: 0
sv_report_client_settings: 0
sv_rollangle: 0
sv_rollspeed: 200
sv_specaccelerate: 5
sv_specnoclip: 1
sv_specspeed: 3
sv_steamgroup:
sv_stepsize: 18
sv_stopspeed: 10
sv_tfa_allow_dryfire: 1
sv_tfa_ammo_detonation: 1
sv_tfa_ammo_detonation_chain: 1
sv_tfa_ammo_detonation_mode: 2
sv_tfa_arrow_lifetime: 30
sv_tfa_attachments_alphabetical: 0
sv_tfa_attachments_enabled: 1
sv_tfa_backcompat_patchswepthink: 1
sv_tfa_ballistics_bullet_damping_air: 1
sv_tfa_ballistics_bullet_damping_water: 3
sv_tfa_ballistics_bullet_life: 10
sv_tfa_ballistics_bullet_velocity: 1
sv_tfa_ballistics_custom_gravity: 0
sv_tfa_ballistics_custom_gravity_value: 0
sv_tfa_ballistics_enabled: 0
sv_tfa_ballistics_mindist: -1
sv_tfa_ballistics_substeps: 1
sv_tfa_bullet_doordestruction: 0
sv_tfa_bullet_doordestruction_keep: 0
sv_tfa_bullet_penetration: 1
sv_tfa_bullet_penetration_power_mul: 1
sv_tfa_bullet_randomseed: 0
sv_tfa_bullet_ricochet: 0
sv_tfa_changelog: 1
sv_tfa_cmenu: 1
sv_tfa_cmenu_key: -1
sv_tfa_crosshair_showplayer: 1
sv_tfa_crosshair_showplayerteam: 1
sv_tfa_damage_mult_max: 1.050000
sv_tfa_damage_mult_min: 0.950000
sv_tfa_damage_multiplier: 1
sv_tfa_damage_multiplier_npc: 1
sv_tfa_debug: 0
sv_tfa_default_clip: -1
sv_tfa_door_respawn: 20
sv_tfa_dynamicaccuracy: 1
sv_tfa_fixed_crosshair: 0
sv_tfa_force_multiplier: 1
sv_tfa_fx_penetration_decal: 1
sv_tfa_holdtype_dynamic: 1
sv_tfa_ironsights_enabled: 1
sv_tfa_jamming: 1
sv_tfa_jamming_factor: 1
sv_tfa_jamming_factor_inc: 1
sv_tfa_jamming_mult: 1
sv_tfa_melee_blocking_anglemult: 1
sv_tfa_melee_blocking_deflection: 1
sv_tfa_melee_blocking_stun_enabled: 1
sv_tfa_melee_blocking_stun_time: 0.650000
sv_tfa_melee_blocking_timed: 1
sv_tfa_melee_damage_npc: 1
sv_tfa_melee_damage_ply: 0.650000
sv_tfa_melee_doordestruction: 0
sv_tfa_nearlyempty: 1
sv_tfa_npc_burst: 0
sv_tfa_npc_randomize_atts: 0
sv_tfa_penetration_hardlimit: 100
sv_tfa_penetration_hitmarker: 1
sv_tfa_range_modifier: 0.500000
sv_tfa_recoil_eyeangles_mul: 1
sv_tfa_recoil_legacy: 0
sv_tfa_recoil_mul_p: 1
sv_tfa_recoil_mul_p_npc: 1
sv_tfa_recoil_mul_y: 1
sv_tfa_recoil_mul_y_npc: 1
sv_tfa_recoil_viewpunch_mul: 1
sv_tfa_reloads_enabled: 1
sv_tfa_reloads_legacy: 0
sv_tfa_scope_gun_speed_scale: 0
sv_tfa_soundscale: 1
sv_tfa_spread_legacy: 0
sv_tfa_spread_multiplier: 1
sv_tfa_sprint_enabled: 1
sv_tfa_unique_slots: 1
sv_tfa_weapon_strip: 0
sv_tfa_weapon_weight: 1
sv_tfa_worldmodel_culldistance: -1
sv_voiceenable: 1
sv_wateraccelerate: 10
sv_waterfriction: 1
ttt_allow_discomb_jump: 0
ttt_credits_starting: 2
ttt_debug_preventwin: 0
ttt_det_credits_starting: 1
ttt_detective_hats: 1
ttt_detective_karma_min: 600
ttt_detective_max: 32
ttt_detective_min_players: 8
ttt_detective_pct: 0.125000
ttt_firstpreptime: 60
ttt_haste: 1
ttt_haste_minutes_per_death: 0.500000
ttt_haste_starting_minutes: 5
ttt_namechange_bantime: 10
ttt_namechange_kick: 1
ttt_no_nade_throw_during_prep: 1
ttt_postround_dm: 0
ttt_posttime_seconds: 30
ttt_preptime_seconds: 30
ttt_ragdoll_pinning: 1
ttt_ragdoll_pinning_innocents: 0
ttt_round_limit: 6
ttt_roundtime_minutes: 10
ttt_teleport_telefrags: 1
ttt_time_limit_minutes: 75
ttt_traitor_max: 32
ttt_traitor_pct: 0.250000
tv_enable: 0
tv_password: 0
tv_relaypassword: 0
version: 50
zbase_alt_count: -1
zbase_callforhelp: 1
zbase_camp_replace: 0
zbase_cl_ragdolls: 0
zbase_defmenu: 0
zbase_dissolve_wep: 0
zbase_dmg_mult: 1
zbase_followplayers: 1
zbase_friendly_fire: 0
zbase_gib_collide: 0
zbase_gib_max: 30
zbase_gib_remove_time: 60
zbase_gren_alt_rand: 0
zbase_gren_count: -1
zbase_hp_mult: 1
zbase_item_drops: 1
zbase_max_npcs_shoot_ply: 2
zbase_metrocop_glow_eyes: 0
zbase_muzzle_light: 1
zbase_nerf: 1
zbase_nocollide: 0
zbase_patrol: 1
zbase_ply_hurt_ally: 0
zbase_precache: 0
zbase_rag_max: 30
zbase_rag_remove_time: 0
zbase_randwep: 0
zbase_randwep_blacklist_npc: beta_unit_combine_assassin
zbase_randwep_blacklist_wep:
zbase_reload_spawnmenu: 0
zbase_replace: 0
zbase_show_navigator: 0
zbase_show_sched: 0
zbase_start_msg: 1
zbase_static: 0
zbase_sv_glowing_eyes: 1
zbase_zombie_headcrabs: 0
zbase_zombie_red_blood: 1
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